Variants: Whether or not the head has multiple variants, and if it has variants, which variants exist. Usually, the given value is just added to the drop rate as often as there are looting levels on your weapon.ĭrop rate with Looting III: How likely it is that you get a single head when killing the entity with a Looting III weapon.Īverage kills/head with Looting III: How many entities you need to kill on average with a Looting III weapon in order to get a single head. Charged Creeper: obtained when a wither killed a charged creeper. Drowned: They are at the front of a shipwreck with a 1 chance of spawning. Shulker picked up by a endermen then killed. Below I have a few suggestions on how a few could be obtained. The hermits probably use the same version as well, although I cannot confirm that.ĭrop rate: How likely it is that you get a single head when killing the entity with an unenchanted weapon.Īverage kills/head: How many entities you need to kill on average with an unenchanted weapon in order to get a single head.Īffected by looting: If and how looting modifies the drop rate. Well, why not have a way to obtain ALL of mobs heads in survival. I gathered all this information directly from the source files of the latest version of the "More Mob Heads" data pack from vanilla tweaks. Note that the data pack does not add an easier way to get the vanilla mob heads (Creepers, Skeletons, Wither Skeletons and Zombies), you will still need to get those by using a charged creeper to kill the respective mob. The next most common head is a Zombie Villager's head, which drops 56% of the time with Looting III. Blue Axolotls, Charged Creepers, Elder Guardians, Ender Dragons, Screaming Goats, Villagers, Wandering Traders, Withers and Zombie Horses always drop their heads, and so do Toast and the Killer Bunny. If any type of Zombie kills a Villager, there is a chance that the Villager will. Each level of Looting increases the chance by 1 percentage point (11.5 with Looting III). The rarest mob head is the enderman head, which only drops 0.53% of the time with Looting III (which means that on average, you need to kill roughly 189 endermen with Looting III in order to get a single head). Zombie Villagers can result from Zombie attacks on ordinary Villagers. Zombies have an 8.5 chance of dropping their naturally-spawned equipment and drop it with a random durability. Here's a comprehensive overview of how commonly each mob's head will drop. The chances for getting a head vary wildly depending on what type of mob it is though. The hermits use a data pack from Vanilla Tweaks called "More Mob Heads" which causes most mobs to drop a head when they have been killed by a player.
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